Working Towards A Giant Problem
Our production timeline is changing.
We initially announced our game as coming to Early Access by March 31, 2019, aka the end of Q1. That isn’t going to happen - we’re taking a step back from releasing. We want to make our team and company stronger first. That means we’re recruiting more people and building partnerships.
We made the decision to grow first, so that when Early Access happens, we can bring you an even better game: more content and more fun. It will mean more development time, but overall we think it’s a tradeoff that’s worth it. And we’re sure you’ll agree once you see the game.
A concrete production roadmap is coming. We want to be as transparent as possible, which means we’ll provide a detailed look at the areas we’re focusing on at a particular time. It’ll include our goals, the features we’re building, and most importantly for you - how you can help influence the game.
Thanks for all the excitement and feedback we’ve received already. It’s really heartening and shows us we’re doing something right.