The Team

 
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Marjo Sutinen

CEO

Marjo loves to hit people with foam swords. It probably explains why she’s the CEO of Critical Charm. “Boffering” aside, Marjo brought this team together and keeps it that way with a minimal amount of violence. She’s an avid choral singer which helps because she is, after all, the voice of Critical Charm.

Marjo can reached at marjo.sutinen@criticalcharm.com or +358413198335.

 
 
 

Minna Salminen

Art Director & Chairwoman-of-the-Board

Art and archery - it’s not a combination you normally think of. But Minna is as accurate with her arrows as she is her pen and inks. She brings to life everything we do with style and dedication. If it weren’t for Minna’s art then Critical Charm would be wide of the mark when it comes to making games.

Minna’s work can be found on Art Station.

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Gregory Pellechi

Chief Storyteller

Greg likes to tackle narrative head on. It’s an approach that’s served him well in both rugby and life, though not without a few concussions. Don’t let that scare you though, he’s quite gentle. Greg also has a degree in creative writing and likes to spend his time telling stories or with his daughter - who isn’t interested in what he has to say.

Greg’s work can be found on his website, YouTube, and Twitch or he can be contacted by Twitter or email.

 
 
 

Jaakko Sirén

Game Programmer

For someone who likes to grow exotic plants, Jaakko freely admits he’s terrible at keeping them alive. Luckily his coding skills, from studying at Kajaani University of Applied Sciences and participating in countless game jams, are better than his botany. That’s why Critical Charm keeps all our plants away from him, but lets him near A Giant Problem. Otherwise Jaakko can be found playing the original Doom or Blood, working on his collections of stamps, coins, games and cards.

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Patrick Klinecz

Game Programmer

Melody is not the first word that springs to mind when someone tells you they like metal. But for Patrick, that’s part of the appeal of Iron Maiden and Black Sabbath, especially when he’s playing NHL. He’s happy listening to most game soundtracks as he plays, especially those of open world RPGs, which is a good sign for A Giant Problem. Critical Charm gets to utilize Patrick’s love of games and coding skills as he completes his Bachelor of Engineering in Information Technology.

 

Additional Help

 
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Mikko Laakkonen

Artist

A picture is worth a thousand words, but when the artist has a thousand more you know you’re in for a treat. And that’s what it is for Critical Charm to have Mikko on the team. Whether it’s storyboarding, character design, environmental art or simply a meeting Mikko always has something to contribute. It’s not all Guild Wars 2 with him either.

Mikko’s work can be found on Behance.

 
 
 

Jonathan Methuen

Composer & Sound Designer

Always composed and always composing - Jonathan goes the distance when it comes to sound design and music composition. It helps that he’s an avid runner, so he knows well how to pace himself, though he says his preference is for generic exercise (whatever that is). His taste in games is as varied as his taste in music, which is great for Critical Charm because we need and welcome all those influences. Even if one of them is Kingdom Hearts.

Jonathan’s work can be found on his website and YouTube. He can be reached on Instagram.

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Tiina Mannelin

Game Programmer

Guild Wars 2 is a perennial favorite amongst the Critical Charm team, so it should come as no surprise to hear that Tiina also plays the game. Along with a plethora Nintendo and indie games. When she’s not gaming, she's enjoying nature by walking, skiing or swimming. She’s also completing her bachelor of engineering in information technology at Metropolia University of Applied Sciences.